pub fn register_animated_item_signal(
ctx: &mut BuildContext<'_>,
signal: &Signal<f32>,
)Expand description
Register an item-owned Signal<f32> with the SceneView’s
animation scheduler. Call this from inside
SceneItem::register_bindings
for every animated signal the item exposes.
Equivalent to ctx.register_animated_signal(signal) — the
register_bindings callback is invoked while the framework’s
self_id() is the SceneView’s WidgetId, so the signal ends
up owned by the right widget for idle-gate tracking.
Provided as a named helper so item authors don’t need to know
the underlying BuildContext API surface — call this and your
signal’s animate_to calls are framework-managed.