pub struct DebugOverlay {
pub item_bounds: bool,
pub content_bounds: bool,
pub viewport: bool,
pub selection_bounds: bool,
}Expand description
Visual debug overlays painted on top of normal scene rendering.
Every flag defaults to false. Use this to verify that culling /
hit-test / spatial-index / dragging are doing what you expect
while developing a scene-based feature; turn off before shipping.
Each flag adds a thin overlay paint with a distinct color so multiple flags can be combined without visual confusion:
item_bounds: green outline around every visible scene item’sbounds_in_scene.content_bounds: blue outline around the scene’s overall content extent (the union of all item bounds).viewport: red outline around the visible scene region (the cull rect — the inverse-projected viewport).selection_bounds: orange outline around every currently-selected item.
Fields§
§item_bounds: bool§content_bounds: bool§viewport: bool§selection_bounds: boolImplementations§
Source§impl DebugOverlay
impl DebugOverlay
Trait Implementations§
Source§impl Clone for DebugOverlay
impl Clone for DebugOverlay
Source§fn clone(&self) -> DebugOverlay
fn clone(&self) -> DebugOverlay
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DebugOverlay
Source§impl Debug for DebugOverlay
impl Debug for DebugOverlay
Source§impl Default for DebugOverlay
impl Default for DebugOverlay
Source§fn default() -> DebugOverlay
fn default() -> DebugOverlay
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for DebugOverlay
impl RefUnwindSafe for DebugOverlay
impl Send for DebugOverlay
impl Sync for DebugOverlay
impl Unpin for DebugOverlay
impl UnsafeUnpin for DebugOverlay
impl UnwindSafe for DebugOverlay
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