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PaintKey

Struct PaintKey 

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pub struct PaintKey { /* private fields */ }
Expand description

Where an entry sits in a SceneView’s single paint order.

rankcontents
RANK_UNDERlightweight items in SceneLayer::Under
RANK_WIDGETheavyweight widget entries, and lightweight items in SceneLayer::Interleaved
RANK_OVERlightweight items in SceneLayer::Over

Within a rank, ascending z; ties broken by seq, the entry’s ItemId — which is a process-monotone counter, so ties resolve in insertion order. A higher key paints later, is therefore on top, and therefore wins the pointer.

SceneLayer is not a separate concept any more: it is the leading digit of this key.

§Why the tie-break is load-bearing

Paint sorts ascending and stably over an id-ordered candidate list, so the newest of two equal-z items paints last and is on top. The hit snapshots used to sort descending and stably over that same ascending list, which leaves equal-z ties in ascending order — so the first match was the oldest, i.e. the bottom-most, item. Paint and hit were exactly inverted on ties. Comparing whole keys fixes that by construction: a descending sort on (rank, z, seq) really does put the topmost entry first.

§NaN

A non-finite z is normalised to 0.0 at construction, so the ordering is total and sort_by is not order-dependent. The old sites compared with partial_cmp(..).unwrap_or(Equal), which is not a total order.

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impl PaintKey

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pub fn new(rank: u8, z: f32, seq: u64) -> Self

Build a key. z is normalised (NaN → 0.0) so the ordering is total.

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pub const fn rank(self) -> u8

The tier / band digit — one of RANK_UNDER, RANK_WIDGET, RANK_OVER.

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pub const fn z(self) -> f32

The entry’s z-order within its rank.

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pub const fn seq(self) -> u64

The insertion tie-break — the entry’s ItemId as a number.

Stable only as long as the id is. A SceneListAdapter re-mints ids on a structural DataChange, so equal-z ordering inside an adapter-owned run does shuffle on an append. That is a property of the adapter, not a guarantee this key makes.

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pub const fn is_above_widgets(self) -> bool

True when this key can never lose to a heavyweight entry.

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pub const fn bottom() -> Self

A floor below every real key — “admit everything”.

z is -inf rather than a finite sentinel so that a real entry sitting at f32::MIN is still admitted, and Ord compares z with total_cmp, under which -inf is below every finite value.

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pub const fn rank_floor(rank: u8) -> Self

A floor admitting exactly the entries at rank and above.

The coarse form of a floor, and the one the dispatch path uses: “a card won the arena’s walk, so only the band that outranks every card may still take this event”. The fine form — one specific entry’s key — is what the accepts_child_hit veto needs, because an Interleaved entry is above some cards and below others.

Trait Implementations§

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impl Clone for PaintKey

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fn clone(&self) -> PaintKey

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PaintKey

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impl Debug for PaintKey

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for PaintKey

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impl Ord for PaintKey

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 (const: unstable) · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 (const: unstable) · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for PaintKey

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fn eq(&self, other: &PaintKey) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl PartialOrd for PaintKey

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fn partial_cmp(&self, other: &Self) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 (const: unstable) · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StructuralPartialEq for PaintKey

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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