pub struct SceneMinimap { /* private fields */ }Expand description
A small thumbnail rendering of a Scene’s
content, with the live viewport rectangle highlighted.
Paint order: clip on → background fill → optional content-bounds outline → item thumbnails (dots / rects) → viewport overlay rect → inset border → clip off. The clip covers every one of those, the border included.
The projected extent is content_bounds expanded to contain every
item thumbnail and the live viewport — see this module’s
documentation (“The projection, and why it expands”) for why, and
docs/teksilo-scene.md § Minimap for the same story in prose.
Implementations§
Source§impl SceneMinimap
impl SceneMinimap
Sourcepub fn new(content_bounds: Rect, viewport: Signal<Rect>) -> Self
pub fn new(content_bounds: Rect, viewport: Signal<Rect>) -> Self
Construct a minimap that shows at least content_bounds (the
scene-coord extent guaranteed to be visible), with viewport
driving the live overlay rectangle.
Sourcepub fn items(self, items: Vec<(Rect, Color)>) -> Self
pub fn items(self, items: Vec<(Rect, Color)>) -> Self
Static list of item thumbnails: (scene_rect, color). The
minimap projects each rect onto its drawing area and fills it
with color. Apps refresh by rebuilding the widget tree
when items move.
Item rects widen the projected extent, so a thumbnail outside
a stale or hand-picked content_bounds shrinks the picture
instead of painting outside the frame.
Sourcepub fn background(self, color: Color) -> Self
pub fn background(self, color: Color) -> Self
Background fill color. Default semi-transparent white.
Sourcepub fn border(self, border: Option<(Color, f32)>) -> Self
pub fn border(self, border: Option<(Color, f32)>) -> Self
Border around the minimap drawing area. Pass None for no
border. Default 1px @ 50% black.
The band is drawn inside the widget — width is consumed
from the drawing area, never from the neighbours (the CSS
border-box convention). A wide border therefore covers the
outer rim of the picture instead of the sibling next door, and
the width is honoured as given rather than clamped. A width that
is not finite and positive draws nothing.
Sourcepub fn viewport_color(self, color: Color) -> Self
pub fn viewport_color(self, color: Color) -> Self
Color of the viewport overlay rectangle. Default solid blue.
Sourcepub fn content_outline(self, outline: Option<(Color, f32)>) -> Self
pub fn content_outline(self, outline: Option<(Color, f32)>) -> Self
Outline the content extent inside the minimap (gives users a
“you’re somewhere inside this much scene” cue when the
minimap is taller / wider than its content). Default None.
The outline tracks content_bounds through the projection,
so once the viewport wanders off it the outline visibly
shrinks and offsets — that is the cue. A width that is not
finite and positive draws nothing.
Sourcepub fn on_click<F>(self, callback: F) -> Selfwhere
F: Fn(Point, &mut EventContext<'_>) + 'static,
pub fn on_click<F>(self, callback: F) -> Selfwhere
F: Fn(Point, &mut EventContext<'_>) + 'static,
Navigation handler: centre the view on this scene point.
The contract is that specific on purpose. It is not “here is a point, do as you like”: the keyboard and assistive-technology routes compute their destination from the current viewport and announce where the move leaves it, and both of those are only true if the app centres.
SceneView has no single “centre on this point” call, so the app
drives the camera it already owns. Either move the view’s pan directly
— SceneView::pan_x_signal / pan_y_signal, or the app-owned pair
handed to SceneView::view_state — or, when the view is wrapped in a
SceneScrollView, move its scroll_pos_x_signal /
scroll_pos_y_signal: the same pan through the door the scroll bars
use, already expressed against the scrollable extent so a target can be
clamped to it. examples/scene_showcase wires the second.
This route is the silent one — see this module’s “Accessibility” for which routes speak and why the tap is not among them.
Installing it is also what turns the minimap from a read-out into a control: the node becomes focusable and starts advertising its actions (see this module’s “Accessibility”). Without it the widget still announces where the viewport is, but takes no focus — a Tab stop with nothing behind it is worse than none.
A pointer tap inverts the exact projection the last paint used — not a recomputed one — so click-to-recentre lands on what the user is looking at, even while the viewport is off the content or the parent handed the minimap less room than it asked for.
Sourcepub fn access_readout<F>(self, phrasing: F) -> Selfwhere
F: Fn(MinimapReadout) -> LocalizedString + 'static,
pub fn access_readout<F>(self, phrasing: F) -> Selfwhere
F: Fn(MinimapReadout) -> LocalizedString + 'static,
Phrase the accessible readout yourself.
The closure receives the geometry as a MinimapReadout and returns
the string the AT node announces as its value and every non-pointer
route announces after a move. Use it to translate the reading
(tr!(minimap_position(across = …, down = …))) or to say something
the widget cannot know — page numbers, a chapter name, map
coordinates. The default is English, built by the same numbers.
One closure for both the value and the announcement on purpose: they are the same sentence read at two moments, and two hooks would let them disagree.
Trait Implementations§
Source§impl Debug for SceneMinimap
impl Debug for SceneMinimap
Source§impl Widget for SceneMinimap
impl Widget for SceneMinimap
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Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for SceneMinimap
impl !Send for SceneMinimap
impl !Sync for SceneMinimap
impl !UnwindSafe for SceneMinimap
impl Freeze for SceneMinimap
impl Unpin for SceneMinimap
impl UnsafeUnpin for SceneMinimap
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