pub struct ModalScrim { /* private fields */ }Expand description
Full-viewport dimming scrim painted behind a ModalContainer.
Mounted by the modal-presentation pipeline (teksilo-app) as a separate
OverlayPlacement::FullViewport overlay pushed BEFORE the centered
modal overlay so it z-orders below the panel. The chrome itself is
delegated to the active DialogStyle::make_scrim; clicking the
scrim dismisses the linked modal when the modal’s
[ModalCloseBehavior] permits click-outside dismissal.
The dismissal cascade is wired via
OverlayManager::set_parent_overlay AFTER both overlays are
pushed — the scrim’s parent_overlay is set to the modal’s id, so
any dismiss of the modal cascades through dismiss_immediate and
also dismisses the scrim. The scrim’s own dismiss behavior is
Manual — it never dismisses itself directly.
Implementations§
Source§impl ModalScrim
impl ModalScrim
Sourcepub fn new() -> Self
pub fn new() -> Self
Build a new scrim; wire it with Self::dismiss_target and
Self::click_to_dismiss after construction.
Sourcepub fn style(self, style: impl DialogStyle) -> Self
pub fn style(self, style: impl DialogStyle) -> Self
Per-call style override for the scrim chrome. Replaces the
theme-wide default DialogStyle for just this scrim.
Sourcepub fn dismiss_target(self, target: Rc<Cell<Option<OverlayId>>>) -> Self
pub fn dismiss_target(self, target: Rc<Cell<Option<OverlayId>>>) -> Self
Handle to the modal-overlay id the scrim dismisses on click.
The framework fills this AFTER the modal is pushed (see the
in-tree modal pipeline in teksilo-app).
Sourcepub fn click_to_dismiss(self, enabled: bool) -> Self
pub fn click_to_dismiss(self, enabled: bool) -> Self
Enable click-to-dismiss on the scrim. Should mirror whether the
modal’s [ModalCloseBehavior] permits click-outside dismissal.
Trait Implementations§
Source§impl Debug for ModalScrim
impl Debug for ModalScrim
Source§impl Default for ModalScrim
impl Default for ModalScrim
Source§impl Widget for ModalScrim
impl Widget for ModalScrim
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
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fn cacheable_layout(&self) -> bool
layout_response may be
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fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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&self,
_bounds: Rect,
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)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
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fn wants_descendant_redirects(&self) -> bool
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&self,
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§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
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fn initial_focus_hint(&self) -> Option<WidgetId>
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>
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fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
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fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
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fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
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fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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ShortcutRegistry see the keystrokes the moment the owning
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for ModalScrim
impl !Send for ModalScrim
impl !Sync for ModalScrim
impl !UnwindSafe for ModalScrim
impl Freeze for ModalScrim
impl Unpin for ModalScrim
impl UnsafeUnpin for ModalScrim
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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HandlerSet::on_drag_ended].