pub struct IconWidget { /* private fields */ }Expand description
A leaf widget that renders an icon from a path, SVG string, PNG, or WebP source.
Implementations§
Source§impl IconWidget
impl IconWidget
Sourcepub fn from_path(path: Path, size: f32) -> Self
pub fn from_path(path: Path, size: f32) -> Self
Create an icon from a custom path. The path should be defined in coordinates matching the given size (e.g., 0..24 for size=24).
Sourcepub fn dash(size: f32) -> Self
pub fn dash(size: f32) -> Self
A short horizontal dash at the given size — used as the indeterminate-state glyph for tristate menu items (mirrors the Windows “mixed-state” convention).
Sourcepub fn radio_dot(size: f32) -> Self
pub fn radio_dot(size: f32) -> Self
A small filled disc centered in the given size — used as the selected-state glyph for radio menu items.
Sourcepub fn chevron_down(size: f32) -> Self
pub fn chevron_down(size: f32) -> Self
A downward-pointing chevron (▼) at the given size.
Sourcepub fn chevron_right(size: f32) -> Self
pub fn chevron_right(size: f32) -> Self
A right-pointing chevron (▶) at the given size.
Sourcepub fn chevron_left(size: f32) -> Self
pub fn chevron_left(size: f32) -> Self
A left-pointing chevron (◀) at the given size.
Sourcepub fn chevron_up(size: f32) -> Self
pub fn chevron_up(size: f32) -> Self
An upward-pointing chevron (▲) at the given size.
Sourcepub fn from_svg(svg_str: &str) -> Self
pub fn from_svg(svg_str: &str) -> Self
Create an icon from an SVG string. Parses the SVG and extracts
geometry, ignoring any colors in the SVG. Display size defaults
to the SVG’s viewBox dimensions; use icon_size
to override.
If parsing fails, logs the error in debug mode and produces an empty icon.
Sourcepub fn from_svg_icon(icon: &SvgIcon) -> Self
pub fn from_svg_icon(icon: &SvgIcon) -> Self
Create an icon from a pre-parsed [SvgIcon]. Display size
defaults to the SVG’s viewBox; use icon_size
to override. Scaling is deferred to paint time.
Sourcepub fn from_png(data: &'static [u8], size: f32) -> Self
pub fn from_png(data: &'static [u8], size: f32) -> Self
Create an icon from PNG data.
If decoding fails, logs the error in debug mode and produces an empty icon.
Sourcepub fn from_webp(data: &'static [u8], size: f32) -> Self
pub fn from_webp(data: &'static [u8], size: f32) -> Self
Create an icon from WebP data. Auto-detects static vs animated.
If decoding fails, logs the error in debug mode and produces an empty icon.
Sourcepub fn from_raster(icon: &RasterIcon, size: f32) -> Self
pub fn from_raster(icon: &RasterIcon, size: f32) -> Self
Create an icon from a pre-decoded [RasterIcon].
Accepts a reference — full-color mode shares the icon’s pixels, and
tintable mode keeps an alpha mask computed from them.
The texture is named after the icon’s identity, so every widget showing this icon (or a clone of it) in one mode shares one texture. Like every static image texture it lives as long as the window: an icon decoded afresh for each widget gets a texture of its own each time.
Sourcepub fn from_animated(icon: &AnimatedIcon, size: f32) -> Self
pub fn from_animated(icon: &AnimatedIcon, size: f32) -> Self
Create an icon from a pre-decoded [AnimatedIcon].
Accepts a reference — frame data is copied internally.
Named after its first frame’s identity, with the same sharing and
lifetime as from_raster.
Sourcepub fn mode(self, mode: IconMode) -> Self
pub fn mode(self, mode: IconMode) -> Self
Set the icon rendering mode (tintable or full-color). Re-computes cached pixel data for raster/animated icons.
Sourcepub fn color(self, color: impl Into<ColorProp>) -> Self
pub fn color(self, color: impl Into<ColorProp>) -> Self
Set the tint. Accepts any impl Into<ColorProp>:
- A raw
Color— a frozen literal. - A [
TextRole] /SurfaceRole/BorderRole— resolved against the theme at paint time (reactive across theme switches). - A
Signal<Color>— reactive state (usually interaction-driven).
Sourcepub fn icon_size(self, size: f32) -> Self
pub fn icon_size(self, size: f32) -> Self
Set the display size of the icon. The path/image is scaled to fit this size during rendering. This does not affect the design-time coordinate space — SVG paths scale correctly.
Sourcepub fn follow_text_scale(self, follow: bool) -> Self
pub fn follow_text_scale(self, follow: bool) -> Self
Make this icon grow with the global accessibility text scale
(ctx.text_scale). Off by default. Enable for icons that sit inline
with text and should scale together — e.g. status glyphs in a
SeverityBadge. The reported (and rendered) size becomes
display_size × text_scale.
Trait Implementations§
Source§impl Debug for IconWidget
impl Debug for IconWidget
Source§impl Widget for IconWidget
impl Widget for IconWidget
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
BindingLevel::Rebuild binding, rebuild_single_widget, or a density
switch. A theme or locale switch does not rebuild: set_theme and
set_locale mark layout + paint dirty and leave the built subtree
standing, so anything derived from the theme or the locale must be read
per pass or bound to a signal rather than captured here.
Takes &mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
_proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, _proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
Source§fn accessibility(&self, _builder: &mut AccessNodeBuilder)
fn accessibility(&self, _builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
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fn as_any(&self) -> Option<&(dyn Any + 'static)>
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fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
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SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
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fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
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fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
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fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
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fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
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fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
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fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for IconWidget
impl !Send for IconWidget
impl !Sync for IconWidget
impl !UnwindSafe for IconWidget
impl Freeze for IconWidget
impl Unpin for IconWidget
impl UnsafeUnpin for IconWidget
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