pub struct Switcher { /* private fields */ }Expand description
A container that shows exactly one child at a time, driven by a
Signal<usize> index.
Lazy mount. A page added via Self::child / Self::child_boxed
/ Self::children stays unconstructed until its index is first
selected. Once mounted, the page’s subtree persists for the
Switcher’s lifetime — switching away then back finds it in the
state the user left it (focus, scroll, text-input contents, …).
Pages added via Self::child_id are pre-mounted by the caller
and treated eagerly: no lazy benefit, no semantic change.
The Switcher itself reports the maximum natural size across every
currently-mounted page and stretches each placed child to its own
bounds (top-leading, RTL-aware). Hidden pages keep their subtree
laid out but invisible via per-page visible_when bindings.
let page = Signal::new(0_usize);
let _w = Switcher::new(page.clone())
.child(TextWidget::new(lit!("Page 0"))) // built at startup
.child(TextWidget::new(lit!("Page 1"))) // built when page.set(1)
.child(TextWidget::new(lit!("Page 2"))); // built when page.set(2)Implementations§
Source§impl Switcher
impl Switcher
Sourcepub fn new(selected: Signal<usize>) -> Self
pub fn new(selected: Signal<usize>) -> Self
Create a Switcher driven by selected. The initially selected index
is selected.get() at build time; page 0 is mounted immediately if that
is the starting value (the most common case).
Sourcepub fn capture_child_ids_into(self, out: Rc<RefCell<Vec<WidgetId>>>) -> Self
pub fn capture_child_ids_into(self, out: Rc<RefCell<Vec<WidgetId>>>) -> Self
Capture each mounted page’s WidgetId into an externally owned
buffer during build(). Use when the caller needs to reference
pages after they’re added to the arena — e.g. for accessibility
relations like Tab → TabPanel.
The buffer reflects the currently-mounted set, not every
declared page. With lazy mount, a page added via child(...)
only appears in the buffer once it has been selected for the
first time. Callers that need every id up front should pass
pre-mounted ids via Self::child_id instead — those are
eagerly recorded.
Sourcepub fn child(self, widget: impl Widget + 'static) -> Self
pub fn child(self, widget: impl Widget + 'static) -> Self
Add a child page. The widget stays Boxed until its index is selected for the first time, then is mounted into the arena and kept alive across selection changes.
Sourcepub fn child_boxed(self, widget: Box<dyn Widget>) -> Self
pub fn child_boxed(self, widget: Box<dyn Widget>) -> Self
Add a pre-boxed child page (lazy, same as Self::child).
Sourcepub fn child_id(self, id: WidgetId) -> Self
pub fn child_id(self, id: WidgetId) -> Self
Add a child page by its already-allocated WidgetId. Pre-mounted
pages are wired eagerly — the lazy path doesn’t apply because
the caller has already paid the construction cost.
Sourcepub fn children(
self,
iter: impl IntoIterator<Item = impl Widget + 'static>,
) -> Self
pub fn children( self, iter: impl IntoIterator<Item = impl Widget + 'static>, ) -> Self
Add multiple child pages from an iterator (lazy, same as
Self::child).
Trait Implementations§
Source§impl Widget for Switcher
impl Widget for Switcher
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read moreSource§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for Switcher
impl !Send for Switcher
impl !Sync for Switcher
impl !UnwindSafe for Switcher
impl Freeze for Switcher
impl Unpin for Switcher
impl UnsafeUnpin for Switcher
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§impl<W> WidgetBuilder for Wwhere
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
factor opacity whenever the host window
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becomes active again. The opt-in, per-widget layer of the window-active
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window isn’t the active one. Stock widgets handle their own
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fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
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§fn on_key_preview(
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fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
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KeyDowns bypass shortcut resolution.
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HandlerSet::hit_transparent].HandlerSet::context_menu] for the full contract.§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
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HandlerSet::on_drag_ended].