pub struct StandardListItem { /* private fields */ }Expand description
Canonical single-line or two-line row layout for use in a ListView.
See the module-level documentation for the full slot layout and wiring rules.
Implementations§
Source§impl StandardListItem
impl StandardListItem
Sourcepub fn new(label: impl Into<LocalizedString>) -> Self
pub fn new(label: impl Into<LocalizedString>) -> Self
Create a list item with the given primary label.
Sourcepub fn style(self, style: impl StandardItemStyle) -> Self
pub fn style(self, style: impl StandardItemStyle) -> Self
Per-call style override. Replaces the theme-wide default
StandardItemStyle for just this row instance.
Sourcepub fn subtitle(self, text: impl Into<LocalizedString>) -> Self
pub fn subtitle(self, text: impl Into<LocalizedString>) -> Self
Set an optional secondary line below the primary label.
Sourcepub fn leading_slot(self, widget: impl Widget + 'static) -> Self
pub fn leading_slot(self, widget: impl Widget + 'static) -> Self
Leading slot — placed AFTER the optional checkbox, BEFORE the
center slot. Typical: IconWidget, avatar, color swatch.
Sourcepub fn leading_slot_boxed(self, widget: Box<dyn Widget>) -> Self
pub fn leading_slot_boxed(self, widget: Box<dyn Widget>) -> Self
Box<dyn Widget> variant of leading_slot.
Sourcepub fn center_slot(self, widget: impl Widget + 'static) -> Self
pub fn center_slot(self, widget: impl Widget + 'static) -> Self
Center slot — placed BETWEEN the leading slot and the label.
Typical: status dot, colored category bar, drag-handle gripper,
key-binding chip. Distinct from leading_slot: leading is the
row’s icon identity, center is label-adjacent decoration.
Sourcepub fn center_slot_boxed(self, widget: Box<dyn Widget>) -> Self
pub fn center_slot_boxed(self, widget: Box<dyn Widget>) -> Self
Box<dyn Widget> variant of center_slot.
Sourcepub fn trailing_slot(self, widget: impl Widget + 'static) -> Self
pub fn trailing_slot(self, widget: impl Widget + 'static) -> Self
Trailing slot — placed AFTER the flex Spacer on the primary line. Typical: badge, count, status pill, secondary IconButton.
Sourcepub fn trailing_slot_boxed(self, widget: Box<dyn Widget>) -> Self
pub fn trailing_slot_boxed(self, widget: Box<dyn Widget>) -> Self
Box<dyn Widget> variant of trailing_slot.
Sourcepub fn subtitle_leading_slot(self, widget: impl Widget + 'static) -> Self
pub fn subtitle_leading_slot(self, widget: impl Widget + 'static) -> Self
Leading slot for the subtitle line. No-op without subtitle(...).
Sourcepub fn subtitle_leading_slot_boxed(self, widget: Box<dyn Widget>) -> Self
pub fn subtitle_leading_slot_boxed(self, widget: Box<dyn Widget>) -> Self
Box<dyn Widget> variant of subtitle_leading_slot.
Sourcepub fn subtitle_trailing_slot(self, widget: impl Widget + 'static) -> Self
pub fn subtitle_trailing_slot(self, widget: impl Widget + 'static) -> Self
Trailing slot for the subtitle line. No-op without subtitle(...).
Sourcepub fn subtitle_trailing_slot_boxed(self, widget: Box<dyn Widget>) -> Self
pub fn subtitle_trailing_slot_boxed(self, widget: Box<dyn Widget>) -> Self
Box<dyn Widget> variant of subtitle_trailing_slot.
Sourcepub fn checkbox(self, checked: Signal<bool>) -> Self
pub fn checkbox(self, checked: Signal<bool>) -> Self
Optional two-state checkbox at the start of the row.
Mutually exclusive with tristate_checkbox — last call wins.
Sourcepub fn tristate_checkbox(self, state: Signal<CheckState>) -> Self
pub fn tristate_checkbox(self, state: Signal<CheckState>) -> Self
Optional tri-state checkbox bound to Signal<CheckState>.
User clicks toggle Checked ↔ Unchecked (clicking from
Indeterminate checks the whole); Indeterminate is reserved for
external sources such as TreeCheckedModel aggregation. Mutually
exclusive with checkbox — last call wins.
Sourcepub fn on_checkbox_toggle(
self,
f: impl Fn(bool, &mut EventContext<'_>) + 'static,
) -> Self
pub fn on_checkbox_toggle( self, f: impl Fn(bool, &mut EventContext<'_>) + 'static, ) -> Self
Run f when the user flips this row’s checkbox, forwarded to the
embedded Checkbox::on_change:
same contract, same four paths, including Space on the focused row.
Reach for it only when flipping the box has to touch the ambient
context (ctx.send_intent(..), opening a dialog). To read or react to
check state, bind the row’s box to a CheckedModel and use that:
is_checked / checked_indices / checked_count, or
checked_signal() for the reactive view. The model is the source of
truth and it survives the row being recycled by virtualization, which a
per-row callback does not.
Sourcepub fn selected(self, selected: impl Into<Prop<bool>>) -> Self
pub fn selected(self, selected: impl Into<Prop<bool>>) -> Self
Set the selection state, statically or reactively via a bound
Signal<bool>.
Sourcepub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
Set the enabled state, statically or reactively via a bound
Signal<bool> / Prop<bool>.
Sourcepub fn label_style(self, style: impl Into<TextStyleProp>) -> Self
pub fn label_style(self, style: impl Into<TextStyleProp>) -> Self
Override the label’s text style (font, size, weight). Accepts a
TextStyleRole, a TextStyle, or a Signal of either. Default is
TextStyleRole::Body.
Sourcepub fn subtitle_style(self, style: impl Into<TextStyleProp>) -> Self
pub fn subtitle_style(self, style: impl Into<TextStyleProp>) -> Self
Override the subtitle’s text style. Default is TextStyleRole::Small.
Sourcepub fn label_color(self, color: impl Into<ColorProp>) -> Self
pub fn label_color(self, color: impl Into<ColorProp>) -> Self
Override the label’s text color. Accepts Color, a role, or a
Signal of either. Default (unset) is enabled-derived
(Primary / Disabled); setting this replaces that cascade.
Sourcepub fn subtitle_color(self, color: impl Into<ColorProp>) -> Self
pub fn subtitle_color(self, color: impl Into<ColorProp>) -> Self
Override the subtitle’s text color. Default (unset) is
TextRole::Secondary.
Sourcepub fn interaction_signal(self, signal: Signal<InteractionState>) -> Self
pub fn interaction_signal(self, signal: Signal<InteractionState>) -> Self
Share the row’s interaction state — idle, hovered, pressed.
A row that shows its actions only while the pointer is over it is a standard pattern — a search result offering replace and dismiss, a list offering remove — and it cannot be built from outside without knowing when the row is hovered. The row already tracks that; this is the handle on it.
The signal is written by the row, not read: pass one in and watch it.
To gate revealed controls, use reveal_signal
instead. This one reports hover, and hover is a mouse’s alone — a
trailing slot gated on Hovered is a slot a finger can never reach.
Sourcepub fn reveal_signal(self, signal: Signal<bool>) -> Self
pub fn reveal_signal(self, signal: Signal<bool>) -> Self
Whether this row’s revealed controls should be reachable, which is not the same question as whether the row is hovered.
interaction_signal reports the row’s
interaction state, and a caller gating a trailing slot on Hovered has
built something a finger can never reach: a contact produces no hover,
ever, so the controls never appear. This signal is the same intent
stated as intent, and the row answers it per density — hover while the
density reveals on hover, and permanently true at a density whose
[RevealPolicy] is Always, where nothing is going to hover.
Gate the slot on this, not on the interaction state, and reserve the space the controls take — the row reflows otherwise, under the pointer trying to hit them.
Sourcepub fn label_slot(self, widget: impl Widget + 'static) -> Self
pub fn label_slot(self, widget: impl Widget + 'static) -> Self
Draw this instead of the label’s text, keeping the label as the row’s accessible name.
For a row whose label is not plain text: a search result with the matched
run picked out of its excerpt, a diff line, anything built from runs rather
than from a string. The label passed to new is still what
accessibility reports, so the row keeps a name a screen reader can read —
which is the whole reason this is a replacement for the drawing and not a
replacement for the label.
The widget is laid out where the text would have been, so it inherits the
row’s spacing and its place beside the leading and trailing slots.
label_style, label_color and
label_overflow do not reach it: it draws itself.
pub fn label_overflow(self, overflow: TextOverflow) -> Self
Sourcepub fn subtitle_overflow(self, overflow: TextOverflow) -> Self
pub fn subtitle_overflow(self, overflow: TextOverflow) -> Self
Truncate the subtitle instead of wrapping it. Default (unset) is
TextOverflow::Wrap.
Same rationale as label_overflow — and the
usual culprit, since subtitles carry long secondary text (file paths,
URLs). TextOverflow::Ellipsis(EllipsisMode::Middle) suits a path: it
keeps both the root and the file name legible.
Sourcepub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
pub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
Attach a plain tooltip shown after the standard hover delay.
Mutually exclusive with rich_tooltip,
rich_tooltip_content, and
composite_tooltip — the last setter called
wins and clears the other slots.
Sourcepub fn rich_tooltip(self, key: impl Into<String>) -> Self
pub fn rich_tooltip(self, key: impl Into<String>) -> Self
Attach a rich tooltip looked up from the global tooltip registry by key.
Mutually exclusive with tooltip,
rich_tooltip_content, and
composite_tooltip — the last setter called
wins and clears the other slots.
Sourcepub fn rich_tooltip_content(self, content: TooltipContent) -> Self
pub fn rich_tooltip_content(self, content: TooltipContent) -> Self
Attach a rich tooltip from an inline TooltipContent
value (no registry lookup required).
Mutually exclusive with tooltip,
rich_tooltip, and
composite_tooltip — the last setter called
wins and clears the other slots.
Sourcepub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
pub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
Attach a composite tooltip whose body is an arbitrary widget tree.
Mutually exclusive with tooltip,
rich_tooltip, and
rich_tooltip_content — the last setter
called wins and clears the other slots.
Trait Implementations§
Source§impl Debug for StandardListItem
impl Debug for StandardListItem
Source§impl Widget for StandardListItem
impl Widget for StandardListItem
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
BindingLevel::Rebuild binding, rebuild_single_widget, or a density
switch. A theme or locale switch does not rebuild: set_theme and
set_locale mark layout + paint dirty and leave the built subtree
standing, so anything derived from the theme or the locale must be read
per pass or bound to a signal rather than captured here.
Takes &mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn culls_children(&self) -> bool
fn culls_children(&self) -> bool
§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn accessible_title_node(&self) -> Option<WidgetId>
fn accessible_title_node(&self) -> Option<WidgetId>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_proxy(&self) -> Option<WidgetId>
fn accessibility_proxy(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
§fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
§fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
§fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
§fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for StandardListItem
impl !Send for StandardListItem
impl !Sync for StandardListItem
impl !UnwindSafe for StandardListItem
impl Freeze for StandardListItem
impl Unpin for StandardListItem
impl UnsafeUnpin for StandardListItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
fn into_pending(self) -> PendingChild
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY]. Read moreon_double_tap. Default [ButtonMask::PRIMARY]. Read moreon_triple_tap. Default [ButtonMask::PRIMARY]. Read moreon_long_press. Default [ButtonMask::PRIMARY]. Read morefn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview].fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
ctx’s purpose) while it is focused. See [crate::ime].§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
HandlerSet::event_pass_through].§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
HandlerSet::gesture_dead_zone].§fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
HandlerSet::long_press_role].§fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
HandlerSet::touch_action].§fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
axes, kinetic, direct pointers
only. See [HandlerSet::scroll_container].§fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
PanClaim]. See
[HandlerSet::pan_claim].§fn overscroll_behavior(
self,
behavior: OverscrollBehavior,
) -> WidgetWithHandlers<Self>
fn overscroll_behavior( self, behavior: OverscrollBehavior, ) -> WidgetWithHandlers<Self>
HandlerSet::overscroll_behavior].§fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
HandlerSet::drag_activation].§fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
MultiContact::First] — the second finger on a single-contact control
is terminated there rather than reaching an ancestor.§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
KeyDowns bypass shortcut resolution.
See [HandlerSet::keyboard_capture].§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
HandlerSet::hit_transparent].§fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
HandlerSet::hit_slop].§fn no_hit_slop(self) -> WidgetWithHandlers<Self>
fn no_hit_slop(self) -> WidgetWithHandlers<Self>
Widget::hit_outset. See [HandlerSet::no_hit_slop].HandlerSet::context_menu] for the full contract.§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant has focus. See [HandlerSet::focus_within].§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant is hovered. See [HandlerSet::hover_within].§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See [HandlerSet::visible_when].fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
§fn on_pointer_cancel(
self,
f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_pointer_cancel( self, f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_pointer_cancel].fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_drag_ended].