pub struct Stepper { /* private fields */ }Expand description
An embeddable multi-step flow widget. See the module docs for the data-flow pattern and a usage example.
Implementations§
Source§impl Stepper
impl Stepper
Sourcepub fn steps(self, steps: impl IntoIterator<Item = Step>) -> Self
pub fn steps(self, steps: impl IntoIterator<Item = Step>) -> Self
Append multiple Step definitions from an iterator.
Sourcepub fn controller(self, controller: StepperController) -> Self
pub fn controller(self, controller: StepperController) -> Self
Drive the stepper with an externally-held controller (for programmatic reset / jump / introspection). If omitted, the stepper creates its own.
Sourcepub fn orientation(self, orientation: StepperOrientation) -> Self
pub fn orientation(self, orientation: StepperOrientation) -> Self
Set the indicator-strip orientation (horizontal or vertical).
Sourcepub fn non_linear(self, non_linear: bool) -> Self
pub fn non_linear(self, non_linear: bool) -> Self
Allow jumping between steps by clicking their indicators (the markers
become Role::Tab). Linear (default) markers are Role::ListItem.
Sourcepub fn circle_size(self, size: f32) -> Self
pub fn circle_size(self, size: f32) -> Self
Override the marker circle diameter (logical px).
Sourcepub fn chrome(self, chrome: impl Widget + 'static) -> Self
pub fn chrome(self, chrome: impl Widget + 'static) -> Self
A generic chrome widget (banner / sidebar) — the modern replacement for QWizard’s watermark pixmap.
It lands in the leading column by default
(ChromePosition::Leading, QWizard’s watermark slot), i.e. a full
height sidebar. For a title banner pair it with
.chrome_position(ChromePosition::Top), or the chrome renders as a
wide sidebar holding a few words.
Sourcepub fn chrome_position(self, position: ChromePosition) -> Self
pub fn chrome_position(self, position: ChromePosition) -> Self
Choose where the optional chrome widget sits relative to the stepper
body. Forced to ChromePosition::Top when
orientation is Vertical.
Sourcepub fn back_label(self, label: impl Into<LocalizedString>) -> Self
pub fn back_label(self, label: impl Into<LocalizedString>) -> Self
Override the “Back” button label. Default: “Back”.
Sourcepub fn next_label(self, label: impl Into<LocalizedString>) -> Self
pub fn next_label(self, label: impl Into<LocalizedString>) -> Self
Override the “Next” button label. Default: “Next”.
Sourcepub fn finish_label(self, label: impl Into<LocalizedString>) -> Self
pub fn finish_label(self, label: impl Into<LocalizedString>) -> Self
Override the “Finish” button label. Default: “Finish”.
Sourcepub fn skip_label(self, label: impl Into<LocalizedString>) -> Self
pub fn skip_label(self, label: impl Into<LocalizedString>) -> Self
Override the “Skip” button label. Default: “Skip”.
Sourcepub fn help(
self,
label: impl Into<LocalizedString>,
action: impl Fn(&mut EventContext<'_>, &StepperController) + 'static,
) -> Self
pub fn help( self, label: impl Into<LocalizedString>, action: impl Fn(&mut EventContext<'_>, &StepperController) + 'static, ) -> Self
Add a Help button + callback to the footer.
Sourcepub fn cancel(
self,
label: impl Into<LocalizedString>,
action: impl Fn(&mut EventContext<'_>, &StepperController) + 'static,
) -> Self
pub fn cancel( self, label: impl Into<LocalizedString>, action: impl Fn(&mut EventContext<'_>, &StepperController) + 'static, ) -> Self
Add a Cancel button + callback to the footer.
Sourcepub fn on_finish<R: IntoFinishOutcome>(
self,
action: impl Fn(&mut EventContext<'_>, &StepperController) -> R + 'static,
) -> Self
pub fn on_finish<R: IntoFinishOutcome>( self, action: impl Fn(&mut EventContext<'_>, &StepperController) -> R + 'static, ) -> Self
Called when Finish is activated on the last step. Receives the event
context and the controller (for skipped / visited introspection);
read collected values from the form signals your steps wrote.
The callback may refuse. Its return value goes through the
IntoFinishOutcome bridge — () always succeeds, while false,
Err(_), or FinishOutcome::Rejected keep the stepper on the last
step and mark it StepStatus::Error (a Wizard modal stays
open). This is the
Finish counterpart of Step::validate_on_next — for the case where
the commit itself can fail (disk full, name taken, server refused):
.on_finish(move |ctx, _ctrl| match create_project(&name.get()) {
Ok(()) => true,
Err(e) => { status.set(e.to_string()); false }
})Sourcepub fn enter_advances(self, enter_advances: bool) -> Self
pub fn enter_advances(self, enter_advances: bool) -> Self
Whether pressing Enter activates the footer’s primary button
(Next, or Finish on the last step). Default: true.
The key is handled on the bubble pass at the stepper root, so a
focused control that wants Enter for itself — a Button, a multi-line
editor, a list row — consumes it first and the stepper never sees it.
A single-line form field lets it through, which is where the “Enter
means Next” contract is expected. Gates apply exactly as they do to a
click: a blocked complete_when / validate_on_next refuses the same
way.
Turn it off for a step whose body treats Enter as content in a way the framework cannot see.
Sourcepub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
pub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
Attach a plain single-line tooltip to this stepper. Clears any previously set rich or composite tooltip.
Sourcepub fn rich_tooltip(self, key: impl Into<String>) -> Self
pub fn rich_tooltip(self, key: impl Into<String>) -> Self
Attach a rich tooltip identified by a registry key. Clears any previously set plain or composite tooltip.
Sourcepub fn rich_tooltip_content(self, content: TooltipContent) -> Self
pub fn rich_tooltip_content(self, content: TooltipContent) -> Self
Attach a rich tooltip with inline content. Clears any previously set plain or composite tooltip.
Sourcepub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
pub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
Attach a composite tooltip (arbitrary widget body). Clears any previously set plain or rich tooltip.
Trait Implementations§
Source§impl Widget for Stepper
impl Widget for Stepper
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
post_paint
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virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
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)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
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fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
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fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
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SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
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fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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not-yet-mounted Pending slots), so settings UIs and the
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for Stepper
impl !Send for Stepper
impl !Sync for Stepper
impl !UnwindSafe for Stepper
impl Freeze for Stepper
impl Unpin for Stepper
impl UnsafeUnpin for Stepper
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
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fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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