pub enum MarkerVisibility {
Always,
DuringInteraction,
Never,
}Expand description
When the SceneView paints magnet markers.
Variants§
Always
Always draw a marker for every enabled magnet (busy, but the clearest discoverability — good for a dedicated editor).
DuringInteraction
Draw markers only while an interaction is in progress (an item drag, a port drag, or keyboard connect mode). The default — keeps an idle scene clean.
Never
Never draw markers (the consumer paints its own via the feedback hook, or wants no visual at all).
Trait Implementations§
Source§impl Clone for MarkerVisibility
impl Clone for MarkerVisibility
Source§fn clone(&self) -> MarkerVisibility
fn clone(&self) -> MarkerVisibility
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for MarkerVisibility
Source§impl Debug for MarkerVisibility
impl Debug for MarkerVisibility
impl Eq for MarkerVisibility
Source§impl PartialEq for MarkerVisibility
impl PartialEq for MarkerVisibility
Source§fn eq(&self, other: &MarkerVisibility) -> bool
fn eq(&self, other: &MarkerVisibility) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for MarkerVisibility
Auto Trait Implementations§
impl Freeze for MarkerVisibility
impl RefUnwindSafe for MarkerVisibility
impl Send for MarkerVisibility
impl Sync for MarkerVisibility
impl Unpin for MarkerVisibility
impl UnsafeUnpin for MarkerVisibility
impl UnwindSafe for MarkerVisibility
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§impl<T> AnyEq for T
impl<T> AnyEq for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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