pub struct MagnetFeedback {
pub zoom: f32,
pub markers: Vec<MagnetMarker>,
pub connector: Option<(Point, Point, bool)>,
}Expand description
Everything the magnetism feedback renderer needs for one frame, in
scene coordinates (the canvas is already in the view-transform
scope). The built-in renderer draws markers plus a connector; a
custom MagnetismConfig::feedback closure receives the same data.
Fields§
§zoom: f32The view’s current geometric zoom, so the renderer can size
constant-pixel chrome as pixels / zoom in scene units.
markers: Vec<MagnetMarker>Eligible magnets to mark, with their per-frame state.
connector: Option<(Point, Point, bool)>A connector to draw between two scene points, if an interaction
is forming one: the active item-drag snap pair, the port-drag
wire (source to snapped target or cursor), or the keyboard
preview (pending source to focused candidate). true in the
second field marks an accepted connector (drawn solid /
highlighted) versus a tentative one (the free port-drag wire).
Trait Implementations§
Source§impl Clone for MagnetFeedback
impl Clone for MagnetFeedback
Source§fn clone(&self) -> MagnetFeedback
fn clone(&self) -> MagnetFeedback
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for MagnetFeedback
impl RefUnwindSafe for MagnetFeedback
impl Send for MagnetFeedback
impl Sync for MagnetFeedback
impl Unpin for MagnetFeedback
impl UnsafeUnpin for MagnetFeedback
impl UnwindSafe for MagnetFeedback
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