#[non_exhaustive]pub struct MagnetMarker {
pub id: MagnetId,
pub scene_pos: Point,
pub role: MagnetRole,
pub state: MagnetVisualState,
}Expand description
One magnet’s render data, handed to the feedback renderer.
#[non_exhaustive]: the crate hands this to consumer code — it is what a
custom MagnetismConfig::feedback draws, and it is the struct
MagnetVisualState lives inside, which already says so for itself. Build
one with new.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.id: MagnetIdThe magnet’s id.
scene_pos: PointIts current scene position.
role: MagnetRoleIts advisory role.
state: MagnetVisualStateIts visual state for this frame.
Implementations§
Source§impl MagnetMarker
impl MagnetMarker
Sourcepub fn new(
id: MagnetId,
scene_pos: Point,
role: MagnetRole,
state: MagnetVisualState,
) -> Self
pub fn new( id: MagnetId, scene_pos: Point, role: MagnetRole, state: MagnetVisualState, ) -> Self
A marker stated field by field — the constructor
#[non_exhaustive] takes the place of a struct literal for.
Trait Implementations§
Source§impl Clone for MagnetMarker
impl Clone for MagnetMarker
Source§fn clone(&self) -> MagnetMarker
fn clone(&self) -> MagnetMarker
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for MagnetMarker
Auto Trait Implementations§
impl Freeze for MagnetMarker
impl RefUnwindSafe for MagnetMarker
impl Send for MagnetMarker
impl Sync for MagnetMarker
impl Unpin for MagnetMarker
impl UnsafeUnpin for MagnetMarker
impl UnwindSafe for MagnetMarker
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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