#[non_exhaustive]pub struct SceneTransactionRecord {
pub txn: TxnId,
pub source: ChangeSource,
pub history: HistoryMode,
pub outcome: TxnOutcome,
pub ephemeral: bool,
pub edits: Vec<SceneEdit>,
}Expand description
One committed transaction, delivered to the edit sink with the scene unborrowed.
Owning — it carries the boxes a removal would otherwise drop — and therefore
cannot travel through a Signal. That is the whole reason the seam has two
channels; see the module docs.
#[non_exhaustive]: this crate has out-of-tree consumers.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.txn: TxnIdMatches the txn on every SceneChange this transaction emitted.
source: ChangeSourceWhose change it was.
history: HistoryModeWhat a history above the scene should do with it.
outcome: TxnOutcomeHow it finished.
ephemeral: booltrue iff every edit in it was emitted while
SceneTransaction::ephemeral (or the scene’s own dynamic-bounds
refresh) was in effect. Never true for an empty record.
edits: Vec<SceneEdit>The edits, in application order.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for SceneTransactionRecord
impl !Send for SceneTransactionRecord
impl !Sync for SceneTransactionRecord
impl !UnwindSafe for SceneTransactionRecord
impl Freeze for SceneTransactionRecord
impl Unpin for SceneTransactionRecord
impl UnsafeUnpin for SceneTransactionRecord
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