pub struct ShapeGeometry { /* private fields */ }Expand description
A [Path] plus its flattening, computed once and shared by handle.
Build one in your item’s constructor and hold it as
Rc<ShapeGeometry>; SceneItem::shape then
hands out clones of the handle, so the per-layout-pass cost of publishing a
shape is a refcount bump rather than a flatten (or, as it used to be, a
full Vec<PathCommand> copy).
Neither Send nor Sync — the memo is a OnceCell behind an Rc,
like the rest of the scene.
Implementations§
Source§impl ShapeGeometry
impl ShapeGeometry
Wrap a path in a fresh shared handle — the form
ItemShape::path takes.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for ShapeGeometry
impl !RefUnwindSafe for ShapeGeometry
impl !Sync for ShapeGeometry
impl Send for ShapeGeometry
impl Unpin for ShapeGeometry
impl UnsafeUnpin for ShapeGeometry
impl UnwindSafe for ShapeGeometry
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