pub struct DeadZone { /* private fields */ }Expand description
A layout-transparent wrapper whose subtree is a gesture dead zone: a pointer press inside it never arms a drag/swipe recognizer on any ancestor.
Wrap interactive controls (buttons, a ⋮ options menu, a slider) that sit
inside a draggable / swipeable container — a dock-panel header, a card, a
list row, a scene item — so clicking them, even with the few pixels of
pointer jitter a real click carries, can never start the ancestor’s drag.
The container’s own drag still works everywhere outside the dead zone. This
is the framework counterpart of Electron’s -webkit-app-region: no-drag.
It is robust structurally, not by a timing-dependent gesture race: it
sets the node-level gesture_dead_zone
flag, which the framework’s drag-arming honours by refusing to arm any
ancestor above this node. (It also carries a no-op tap/drag so a press on the
dead zone’s own bare area — a gap between controls — is absorbed too.)
// A draggable dock header whose action buttons don't drag the panel:
HStack::new()
.child(title)
.child(DeadZone::new().child(
HStack::new()
.child(IconButton::new(new_icon).on_activate_fn(..))
.child(options_button),
))Layout-transparent: it reports its child’s size and fills the child to its own bounds, so dropping it in is size-neutral.
Implementations§
Source§impl DeadZone
impl DeadZone
Sourcepub fn child_opt(self, widget: Option<impl IntoTeksiChild>) -> Self
pub fn child_opt(self, widget: Option<impl IntoTeksiChild>) -> Self
Attach widget when it is Some, and do nothing when it is None.
The conditional-child form. teksu!’s if without an else lowers to
this, and it is what cond.then(|| w) is for in a builder chain. None
adds no arena node, so nothing is laid out, painted, or published to the
accessibility tree, and a stack applies no spacing around it.
Trait Implementations§
Source§impl Widget for DeadZone
impl Widget for DeadZone
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
BindingLevel::Rebuild binding, rebuild_single_widget, or a density
switch. A theme or locale switch does not rebuild: set_theme and
set_locale mark layout + paint dirty and leave the built subtree
standing, so anything derived from the theme or the locale must be read
per pass or bound to a signal rather than captured here.
Takes &mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn accessibility(&self, _builder: &mut AccessNodeBuilder)
fn accessibility(&self, _builder: &mut AccessNodeBuilder)
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn culls_children(&self) -> bool
fn culls_children(&self) -> bool
§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn accessible_title_node(&self) -> Option<WidgetId>
fn accessible_title_node(&self) -> Option<WidgetId>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_proxy(&self) -> Option<WidgetId>
fn accessibility_proxy(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
§fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
§fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
§fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
§fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for DeadZone
impl !Send for DeadZone
impl !Sync for DeadZone
impl !UnwindSafe for DeadZone
impl Freeze for DeadZone
impl Unpin for DeadZone
impl UnsafeUnpin for DeadZone
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
fn into_pending(self) -> PendingChild
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY]. Read moreon_double_tap. Default [ButtonMask::PRIMARY]. Read moreon_triple_tap. Default [ButtonMask::PRIMARY]. Read moreon_long_press. Default [ButtonMask::PRIMARY]. Read morefn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview].fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
ctx’s purpose) while it is focused. See [crate::ime].§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
HandlerSet::event_pass_through].§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
HandlerSet::gesture_dead_zone].§fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
HandlerSet::long_press_role].§fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
HandlerSet::touch_action].§fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
axes, kinetic, direct pointers
only. See [HandlerSet::scroll_container].§fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
PanClaim]. See
[HandlerSet::pan_claim].§fn overscroll_behavior(
self,
behavior: OverscrollBehavior,
) -> WidgetWithHandlers<Self>
fn overscroll_behavior( self, behavior: OverscrollBehavior, ) -> WidgetWithHandlers<Self>
HandlerSet::overscroll_behavior].§fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
HandlerSet::drag_activation].§fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
MultiContact::First] — the second finger on a single-contact control
is terminated there rather than reaching an ancestor.§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
KeyDowns bypass shortcut resolution.
See [HandlerSet::keyboard_capture].§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
HandlerSet::hit_transparent].§fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
HandlerSet::hit_slop].§fn no_hit_slop(self) -> WidgetWithHandlers<Self>
fn no_hit_slop(self) -> WidgetWithHandlers<Self>
Widget::hit_outset. See [HandlerSet::no_hit_slop].HandlerSet::context_menu] for the full contract.§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant has focus. See [HandlerSet::focus_within].§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant is hovered. See [HandlerSet::hover_within].§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See [HandlerSet::visible_when].fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
§fn on_pointer_cancel(
self,
f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_pointer_cancel( self, f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_pointer_cancel].fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_drag_ended].