pub struct ImageWidget { /* private fields */ }Expand description
A widget that displays a raster image (PNG, WebP, or raw RGBA pixels) with configurable fit and alignment.
Implementations§
Source§impl ImageWidget
impl ImageWidget
Sourcepub fn new(icon: &RasterIcon) -> Self
pub fn new(icon: &RasterIcon) -> Self
Create from a decoded [RasterIcon] (e.g., from res!()).
The texture is named after the icon’s identity, so every
ImageWidget showing this icon (or a clone of it) in a window shares
one texture, uploaded once.
That texture, with its mip chain, stays on the GPU for the life of the
window and is never freed, even once no widget shows the icon. Each
distinct identity keeps one: a clone of the icon is the same identity,
but the same bytes decoded again are a new one. Keep decoded images
in an application cache and clone them, rather than decoding per
widget or per realization: in a virtualized grid of runtime images
such as album covers, a cover decoded each time its tile scrolls into
view leaves one more texture behind each time. Pixels shown once, or
that change, belong on from_raw, whose texture
goes with the widget; a mask takes that path too.
Sourcepub fn from_raw(pixels: Vec<u8>, width: u32, height: u32) -> Self
pub fn from_raw(pixels: Vec<u8>, width: u32, height: u32) -> Self
Create from raw RGBA pixel data, width × height, tightly packed.
The pixels are written once into a live source when the widget is
first built, without a copy. The window’s texture for them goes with
the first frame that does not draw the widget (it was destroyed,
scrolled out or parked), so GPU memory follows what is on screen,
and comes back with one upload. Input the source refuses (a zero
side, a buffer shorter than width × height × 4, a side over
LiveImageSource::MAX_DIMENSION) draws nothing, and says so once
on standard error.
Sourcepub fn mask(self, shape: ImageMaskShape) -> Self
pub fn mask(self, shape: ImageMaskShape) -> Self
Apply an anti-aliased alpha mask to the image at construction time. The pixels are first centre-cropped to the shorter side (so the mask shape is geometrically consistent regardless of the source aspect ratio), then their alpha channel is modulated by the mask coverage. RGB is preserved.
Cover fit is the natural pairing — the masked square fills
the avatar/thumbnail bounds and the masked-out corners stay
transparent. Contain works but may letterbox. The default
fit (Contain) is left unchanged so callers explicitly pick
a fit when they apply a mask.
The masked picture is the widget’s own, written once into a live
source as from_raw’s is: the icon’s shared
texture is left alone. ImageMaskShape::None is a no-op.
Sourcepub fn fit(self, fit: ImageFit) -> Self
pub fn fit(self, fit: ImageFit) -> Self
Set the content-fit mode — how the image pixels map into the box.
See ImageFit.
Sourcepub fn alignment(self, alignment: Alignment) -> Self
pub fn alignment(self, alignment: Alignment) -> Self
Set where the fitted image sits within the box when the active fit
leaves slack or crops (the CSS object-position analogue). Defaults
to [Alignment::CENTER]. Leading/Trailing resolve against the
active layout direction (RTL-aware).
Sourcepub fn width(self, w: f32) -> Self
pub fn width(self, w: f32) -> Self
Pin a fixed display width (in logical pixels). The width axis
becomes rigid — reported as-is and never scaled to a parent
proposal. With no height pinned, the height derives from the
image’s aspect ratio (CSS width: Npx; height: auto).
Sourcepub fn height(self, h: f32) -> Self
pub fn height(self, h: f32) -> Self
Pin a fixed display height (in logical pixels). The height axis becomes rigid. With no width pinned, the width derives from the image’s aspect ratio.
Sourcepub fn size(self, w: f32, h: f32) -> Self
pub fn size(self, w: f32, h: f32) -> Self
Pin both display width and height (in logical pixels). The box is
exactly this size, rigid on both axes; the image content is fitted
inside it via the fit mode. This is the
fixed-size-logo case — .size(32.0, 32.0).
Mark this image as decorative — hidden from the accessibility
tree. Use when the image’s semantic content is already conveyed
by adjacent text (e.g. a hero image next to its caption). ARIA
equivalent of alt="" / role="presentation".
Trait Implementations§
Source§impl Debug for ImageWidget
impl Debug for ImageWidget
Source§impl Widget for ImageWidget
impl Widget for ImageWidget
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
An owned picture is committed to its source at the first build, and every build attaches it in the widget’s window.
Source§fn layout_response(
&self,
proposal: SizeProposal,
_ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, _ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn place_children(
&self,
_bounds: Rect,
_proposal: SizeProposal,
_children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, _bounds: Rect, _proposal: SizeProposal, _children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn culls_children(&self) -> bool
fn culls_children(&self) -> bool
§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn accessible_title_node(&self) -> Option<WidgetId>
fn accessible_title_node(&self) -> Option<WidgetId>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_proxy(&self) -> Option<WidgetId>
fn accessibility_proxy(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
§fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
§fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
§fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
§fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for ImageWidget
impl !Send for ImageWidget
impl !Sync for ImageWidget
impl !UnwindSafe for ImageWidget
impl Freeze for ImageWidget
impl Unpin for ImageWidget
impl UnsafeUnpin for ImageWidget
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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§impl<W> WidgetBuilder for Wwhere
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY]. Read moreon_double_tap. Default [ButtonMask::PRIMARY]. Read moreon_triple_tap. Default [ButtonMask::PRIMARY]. Read moreon_long_press. Default [ButtonMask::PRIMARY]. Read morefn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview].fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
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fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
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fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
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HandlerSet::on_drag_ended].