pub struct TouchTarget { /* private fields */ }Expand description
Give an undersized control a conforming touch target, growing the layout
around it when nothing cheaper will do — and only at
[TargetDensity::Touch].
§When you need this, and when you do not
Teksilo has three ways to make a target reachable, and they are ordered by how much they disturb:
Widget::hit_outset— a thin grip claims the space around it. Hit-only; nothing moves. This is what a splitter gutter or a column resize strip uses.- The miss-only slop pass — an isolated small control catches a near miss. Hit-only; nothing moves. This is what a radio dot or a chart mark uses.
TouchTarget— this. The control genuinely needs room, because the thing beside it is also a target and there is no space to borrow. It changes layout, so siblings reflow.
Reach for (3) only when (1) and (2) cannot work: when a control sits in a tight row of other controls, so widening its hit area would take presses from its neighbours rather than from empty space. Everything else the density sweep already handles by projecting the recipes.
§Why Touch only
At Compact and Comfortable this wrapper is the identity: it reports
its child’s own response, unchanged, and adds no hit outset. Compact is the
density every existing layout was designed at and every layout golden was
recorded at, and Comfortable is served by the recipes’ own density
projection, which raises a control’s own dimensions rather than padding
around it. Touch is the ladder where a 24 dp control still falls 20 dp
short of the target and no recipe can close the gap from inside.
// A 16 dp close affordance in a dense tab strip: at Touch it is given a
// 44 dp slot and centred in it; at Compact nothing changes at all.
TouchTarget::new().child(close_button)§reserve_space
reserve_space(true)(the default) — the slot reports at leastsizeon both axes and centres the child in it. Siblings reflow.reserve_space(false)— the slot reports the child’s own size and declares a [Widget::hit_outset] that brings the hit area up tosizeinstead. Nothing moves; the target overlaps whatever is beside it. Use it when the row has slack in one direction but you cannot spend it.
Implementations§
Source§impl TouchTarget
impl TouchTarget
Sourcepub fn size(self, dp: f32) -> Self
pub fn size(self, dp: f32) -> Self
Override the target size, in dp. Defaults to the density’s
InputTokens::target_size (44 dp at Touch).
Sourcepub fn reserve_space(self, reserve: bool) -> Self
pub fn reserve_space(self, reserve: bool) -> Self
Whether the slot takes the room it needs (true, the default) or widens
only the hit area (false). See the type docs.
Trait Implementations§
Source§impl Debug for TouchTarget
impl Debug for TouchTarget
Source§impl Default for TouchTarget
impl Default for TouchTarget
Source§impl Widget for TouchTarget
impl Widget for TouchTarget
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
proposal: SizeProposal,
children: &mut [WidgetPlacement],
ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, proposal: SizeProposal, children: &mut [WidgetPlacement], ctx: &LayoutContext<'_>, )
Source§fn hit_outset(&self, kind: PointerKind, tokens: &InputTokens) -> EdgeInsets
fn hit_outset(&self, kind: PointerKind, tokens: &InputTokens) -> EdgeInsets
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn accessibility(&self, _builder: &mut AccessNodeBuilder)
fn accessibility(&self, _builder: &mut AccessNodeBuilder)
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn accessible_title_node(&self) -> Option<WidgetId>
fn accessible_title_node(&self) -> Option<WidgetId>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
§fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
§fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for TouchTarget
impl !Send for TouchTarget
impl !Sync for TouchTarget
impl !UnwindSafe for TouchTarget
impl Freeze for TouchTarget
impl Unpin for TouchTarget
impl UnsafeUnpin for TouchTarget
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
fn into_pending(self) -> PendingChild
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
factor opacity whenever the host window
is inactive (not focused / occluded), restoring full opacity when it
becomes active again. The opt-in, per-widget layer of the window-active
appearance model — for custom content an app wants to fade back when its
window isn’t the active one. Stock widgets handle their own
inactive appearance (caret hiding, selection desaturation) and need no
wrapping. Layout- and a11y-transparent; the opacity snaps (no tween),
which is correct under prefers-reduced-motion. See
DimWhenInactive.§fn dim_when_inactive_default(self) -> DimWhenInactive
fn dim_when_inactive_default(self) -> DimWhenInactive
dim_when_inactive with the default factor
(DEFAULT_DIM_FACTOR, 70 %).fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview].fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
ctx’s purpose) while it is focused. See [crate::ime].§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
HandlerSet::event_pass_through].§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
HandlerSet::gesture_dead_zone].§fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
HandlerSet::long_press_role].§fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
HandlerSet::touch_action].§fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
axes, kinetic, direct pointers
only. See [HandlerSet::scroll_container].§fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
PanClaim]. See
[HandlerSet::pan_claim].§fn overscroll_behavior(
self,
behavior: OverscrollBehavior,
) -> WidgetWithHandlers<Self>
fn overscroll_behavior( self, behavior: OverscrollBehavior, ) -> WidgetWithHandlers<Self>
HandlerSet::overscroll_behavior].§fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
HandlerSet::drag_activation].§fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
MultiContact::First] — the second finger on a single-contact control
is terminated there rather than reaching an ancestor.§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
KeyDowns bypass shortcut resolution.
See [HandlerSet::keyboard_capture].§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
HandlerSet::hit_transparent].§fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
HandlerSet::hit_slop].§fn no_hit_slop(self) -> WidgetWithHandlers<Self>
fn no_hit_slop(self) -> WidgetWithHandlers<Self>
Widget::hit_outset. See [HandlerSet::no_hit_slop].HandlerSet::context_menu] for the full contract.§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant has focus. See [HandlerSet::focus_within].§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant is hovered. See [HandlerSet::hover_within].§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See [HandlerSet::visible_when].fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
§fn on_pointer_cancel(
self,
f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_pointer_cancel( self, f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_pointer_cancel].fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_drag_ended].