pub struct Repeater<T: 'static> { /* private fields */ }Expand description
A non-virtualized dynamic collection that creates one child widget per item in a ListModel<T>.
See the module-level docs for the two build modes, layout options, and accessibility guidance.
Implementations§
Source§impl<T: 'static> Repeater<T>
impl<T: 'static> Repeater<T>
Sourcepub fn new(
model: ListModel<T>,
factory: impl Fn(&T) -> Box<dyn Widget> + 'static,
) -> Self
pub fn new( model: ListModel<T>, factory: impl Fn(&T) -> Box<dyn Widget> + 'static, ) -> Self
Create a Repeater in reconciling mode (the default): item widgets are reused across model changes, so each child keeps its state (focus, caret, selection, scroll, undo history) when siblings are inserted, removed, or reordered.
The factory receives &item only — it must not depend on the item’s
position, which is what makes reuse safe when items shift. This is the
mode for a stack of stateful widgets such as RichTextEditors. If the
content genuinely depends on position (a numbered list), use
Repeater::indexed instead. See the module-level docs for the
full rationale.
Sourcepub fn indexed(
model: ListModel<T>,
factory: impl Fn(usize, &T) -> Box<dyn Widget> + 'static,
) -> Self
pub fn indexed( model: ListModel<T>, factory: impl Fn(usize, &T) -> Box<dyn Widget> + 'static, ) -> Self
Create a Repeater in full-rebuild mode: the factory receives
(index, &item) and the entire child subtree is rebuilt on any model
change, so position-derived content stays current.
Use this only when the content depends on the item’s position (row
numbers, “N of M”, a ranking that renumbers on reorder). It does not
preserve per-child state across changes — prefer Repeater::new
whenever the index isn’t part of what each item renders.
Sourcepub fn layout(self, layout: RepeaterLayout) -> Self
pub fn layout(self, layout: RepeaterLayout) -> Self
Choose how items are arranged (default RepeaterLayout::Vertical).
Sourcepub fn horizontal(self) -> Self
pub fn horizontal(self) -> Self
Arrange items horizontally — shorthand for .layout(RepeaterLayout::Horizontal).
Sourcepub fn wrap(self) -> Self
pub fn wrap(self) -> Self
Arrange items as a wrapping flow — shorthand for .layout(RepeaterLayout::Wrap).
Sourcepub fn spacing(self, spacing: f32) -> Self
pub fn spacing(self, spacing: f32) -> Self
Set the gap between items along the main axis (default 0.0). For
RepeaterLayout::Wrap this is the inter-item (horizontal) gap.
Sourcepub fn line_spacing(self, line_spacing: f32) -> Self
pub fn line_spacing(self, line_spacing: f32) -> Self
Set the gap between lines for RepeaterLayout::Wrap (default 0.0).
Ignored by the single-axis layouts.
Trait Implementations§
Source§impl<T: 'static> Widget for Repeater<T>
impl<T: 'static> Widget for Repeater<T>
Source§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
Reconciling mode reuses item widgets across rebuilds by re-attaching them
to a freshly-built container. Returning true makes the reconciling
rebuild path preserve any child still present after build() instead of
tearing the whole subtree down first — the reused widgets survive with
their state, and only the items the new build dropped are reaped.
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
BindingLevel::Rebuild binding, rebuild_single_widget, or a density
switch. A theme or locale switch does not rebuild: set_theme and
set_locale mark layout + paint dirty and leave the built subtree
standing, so anything derived from the theme or the locale must be read
per pass or bound to a signal rather than captured here.
Takes &mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn accessibility(&self, _builder: &mut AccessNodeBuilder)
fn accessibility(&self, _builder: &mut AccessNodeBuilder)
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn culls_children(&self) -> bool
fn culls_children(&self) -> bool
§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn accessible_title_node(&self) -> Option<WidgetId>
fn accessible_title_node(&self) -> Option<WidgetId>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_proxy(&self) -> Option<WidgetId>
fn accessibility_proxy(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
§fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
§fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
§fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
§fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl<T> !RefUnwindSafe for Repeater<T>
impl<T> !Send for Repeater<T>
impl<T> !Sync for Repeater<T>
impl<T> !UnwindSafe for Repeater<T>
impl<T> Freeze for Repeater<T>
impl<T> Unpin for Repeater<T>
impl<T> UnsafeUnpin for Repeater<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
fn into_pending(self) -> PendingChild
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY]. Read moreon_double_tap. Default [ButtonMask::PRIMARY]. Read moreon_triple_tap. Default [ButtonMask::PRIMARY]. Read moreon_long_press. Default [ButtonMask::PRIMARY]. Read morefn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview].fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
ctx’s purpose) while it is focused. See [crate::ime].§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
HandlerSet::event_pass_through].§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
HandlerSet::gesture_dead_zone].§fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
HandlerSet::long_press_role].§fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
HandlerSet::touch_action].§fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
axes, kinetic, direct pointers
only. See [HandlerSet::scroll_container].§fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
PanClaim]. See
[HandlerSet::pan_claim].§fn overscroll_behavior(
self,
behavior: OverscrollBehavior,
) -> WidgetWithHandlers<Self>
fn overscroll_behavior( self, behavior: OverscrollBehavior, ) -> WidgetWithHandlers<Self>
HandlerSet::overscroll_behavior].§fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
HandlerSet::drag_activation].§fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
MultiContact::First] — the second finger on a single-contact control
is terminated there rather than reaching an ancestor.§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
KeyDowns bypass shortcut resolution.
See [HandlerSet::keyboard_capture].§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
HandlerSet::hit_transparent].§fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
HandlerSet::hit_slop].§fn no_hit_slop(self) -> WidgetWithHandlers<Self>
fn no_hit_slop(self) -> WidgetWithHandlers<Self>
Widget::hit_outset. See [HandlerSet::no_hit_slop].HandlerSet::context_menu] for the full contract.§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant has focus. See [HandlerSet::focus_within].§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant is hovered. See [HandlerSet::hover_within].§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See [HandlerSet::visible_when].fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
§fn on_pointer_cancel(
self,
f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_pointer_cancel( self, f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_pointer_cancel].fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_drag_ended].