pub struct Snackbar { /* private fields */ }Expand description
A button-triggered transient notification surface.
Call .content(...) to supply the notification body, then add the
widget to the tree. The trigger label is shown as a Button (or a
custom widget via .trigger(...)); activating it presents the
content surface at the bottom center of the window.
Implementations§
Source§impl Snackbar
impl Snackbar
Sourcepub fn new(label: impl Into<LocalizedString>) -> Self
pub fn new(label: impl Into<LocalizedString>) -> Self
Create a snackbar whose default trigger button shows label.
Sourcepub fn style(self, style: impl SnackbarStyle) -> Self
pub fn style(self, style: impl SnackbarStyle) -> Self
Per-call style override for the snackbar surface chrome.
Replaces the theme-wide default SnackbarStyle for just this
instance.
Sourcepub fn content(self, content: impl IntoTeksiChild) -> Self
pub fn content(self, content: impl IntoTeksiChild) -> Self
The snackbar body — the message (and optional inline action) shown on the floating surface.
The default surface is the high-contrast (dark) tooltip_bg,
the same one tooltips use, and it stays dark in light theme.
So any TextWidget you pass here must set
.color(TextRole::TooltipText) (and actions can use
TooltipText / TooltipShortcut) — the default TextRole::Primary
is dark and renders nearly invisible on the dark surface in light
theme. If you install a light-surface SnackbarStyle, color the
content to match that instead.
Sourcepub fn variant(self, variant: ButtonVariant) -> Self
pub fn variant(self, variant: ButtonVariant) -> Self
Override the default trigger ButtonVariant (default: Plain).
Sourcepub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
Set the enabled state of the trigger, statically or reactively.
Sourcepub fn dismiss_behavior(self, dismiss: DismissBehavior) -> Self
pub fn dismiss_behavior(self, dismiss: DismissBehavior) -> Self
Override the overlay dismiss behavior (default: ClickOutside).
Sourcepub fn auto_dismiss_after(self, duration: Duration) -> Self
pub fn auto_dismiss_after(self, duration: Duration) -> Self
Set the auto-dismiss timeout. The overlay is removed after this duration without user interaction (default: 4 s).
Sourcepub fn persistent(self) -> Self
pub fn persistent(self) -> Self
Keep the snackbar visible until explicitly dismissed; disables the auto-dismiss timeout.
Sourcepub fn trigger(self, trigger: impl IntoTeksiChild) -> Self
pub fn trigger(self, trigger: impl IntoTeksiChild) -> Self
Replace the default Button trigger with a custom widget. The
widget is wired for tap, keyboard (Enter/Space), and AT Click
activation automatically.
Sourcepub fn announcement(self, text: impl Into<LocalizedString>) -> Self
pub fn announcement(self, text: impl Into<LocalizedString>) -> Self
Screen-reader announcement string — used as the Alert’s
accessible name when the snackbar appears. Without this
the surface falls back to the generic a11y_snackbar_name
i18n string, which says “notification” but can’t describe
the specific message. Set this whenever the snackbar
conveys information the user needs to hear (errors,
confirmations, status changes).
Trait Implementations§
Source§impl Widget for Snackbar
impl Widget for Snackbar
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
BindingLevel::Rebuild binding, rebuild_single_widget, or a density
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&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
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&self,
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fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
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fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for Snackbar
impl !Send for Snackbar
impl !Sync for Snackbar
impl !UnwindSafe for Snackbar
impl Freeze for Snackbar
impl Unpin for Snackbar
impl UnsafeUnpin for Snackbar
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
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