pub struct ControlButton { /* private fields */ }Expand description
A compact, flush-fitting window-control button.
Composes existing primitives — a FixedSize cell wrapping a ZStack
of (hover background, centred glyph). Hover state is tracked in a
Signal<bool> that drives a derived Signal<SurfaceRole> background,
so a hover change repaints with no relayout. Both the glyph color
(fg) and the hover surface are stored as roles (ColorProp /
SurfaceRole) that resolve against the current theme at paint time —
so the cluster retints live across ctx.set_theme(...) without a
rebuild.
Implementations§
Source§impl ControlButton
impl ControlButton
Sourcepub fn new(
glyph: &'static str,
width: f32,
height: f32,
fg: impl Into<ColorProp>,
) -> Self
pub fn new( glyph: &'static str, width: f32, height: f32, fg: impl Into<ColorProp>, ) -> Self
Create a control button with the given Unicode glyph, fixed cell dimensions, and
foreground color role. The hover background defaults to transparent until overridden
via hover_background.
Sourcepub fn hover_background(self, role: SurfaceRole) -> Self
pub fn hover_background(self, role: SurfaceRole) -> Self
Set the surface role painted over the title bar background while the pointer is inside
the button cell. The default is SurfaceRole::Transparent (flat).
Trait Implementations§
Source§impl Debug for ControlButton
impl Debug for ControlButton
Source§impl Widget for ControlButton
impl Widget for ControlButton
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
_proposal: SizeProposal,
_ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, _proposal: SizeProposal, _ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
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so calls through &dyn Widget correctly dispatch to the
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fn cacheable_layout(&self) -> bool
layout_response may be
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fn wants_after_paint(&self) -> bool
after_paint
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
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virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
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fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
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&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
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§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
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fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
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as_any. Default
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SceneView post-layout) override with Some(self). Should
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that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
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fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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not-yet-mounted Pending slots), so settings UIs and the
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for ControlButton
impl !Send for ControlButton
impl !Sync for ControlButton
impl !UnwindSafe for ControlButton
impl Freeze for ControlButton
impl Unpin for ControlButton
impl UnsafeUnpin for ControlButton
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
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fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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