Collapse
Collapse — a wrapper widget that animates its child between
hidden and natural size when an external Signal<bool> toggles.
Drives a progress: Signal<f32> ∈ [0, 1] (0 = collapsed,
1 = expanded) and reports its own size as (natural_w, natural_h * progress) while the child lays out at full natural size — the
framework's clip pass crops the overflow. This keeps the animation
visible across the whole duration, instead of compressing the
visible portion into the final few milliseconds (which is what
happened when an animated MaxSize::max_height slid against a
10000-px sentinel that vastly overshot the child's natural height).
let expanded = ctx.signal(false);
ctx.add(Collapse::new(expanded.clone()).child(advanced_settings));
// ...elsewhere:
expanded.set(true); // animates open over `motion.duration_collapse`
Honors prefers-reduced-motion: under reduced motion, progress
snaps to its end value instead of tweening.
Builder methods at a glance
child, child_id
API reference
📖 Full rustdoc API for this module
pub struct Collapse
Wraps a child and animates it between hidden (progress=0) and
natural size (progress=1), driven by an external Signal<bool>.
#![allow(unused)] fn main() { pub struct Collapse { /* fields */ } }
Methods
pub fn new(expanded: Signal<bool>) -> Self
Build a collapse wrapper bound to expanded. Initially
collapsed iff expanded.get() is false at the first
build().
pub fn child(mut self, widget: impl Widget + 'static) -> Self
Inline child widget (deferred insertion).
pub fn child_id(mut self, id: WidgetId) -> Self
Pre-registered child by WidgetId.